HiJanxy
25-Apr-17 10:32 PM
Many
1. Discourages actual raiding and warfare, encourages secret nighttime garbage.
False
2. Requires extensive knowledge of TnT, hostile to newfriends
Also false
3. Encourages shitty tactics like getting newfriends to join factions and then suicide to allow overclaiming
Still false
2. Code factions so that each faction's 'home base' is their /f home, a chunk which cannot be overclaimed except under special circumstances. All further expansion must be touching other already claimed chunks. You can only reinforce in chunks your faction claims. So none of this 'side base' bullshit, none of this 'I claimed one chunk for my skybase 3k away from the battle and now set it as the /f home, have fun losers'. This requires factions to actually defend their land, but also prevents invaders from stomping a faction completely. In return for severely nerfing separate bases, every player in your faction should count for more than the normal amount of chunks.
This isnt an issue
You stated a non issue there
3. Code reinforcements so that wooden doors can't be locked. More importantly, allow anybody to break blocks on any faction's territory. I used to play on /pol/andcraft and the single gayest thing was when a bunch of noobs would all be hiding behind a maze of wooden doors that required a wither to bust down, if you even could at all. Such garbage. It ruined the game. Withers should be removed, in return for allowing anybody to break blocks on a faction's land. Reinforcements are your protection, not your territory. On a similar note, placing blocks in hostile territory should be like a reverse reinforcement: it takes 'x' number of places of that block in that location for it to place. In return for severely nerfing the ability to defend a base, defenders should take less damage from attackers within their territory (this is already a thing in the factions plugin, so this isn't even a change).
This makes bases harder to kill
4. Reform overclaiming. Instead, institute this mechanic: If you have 5 or more people in a chunk and the enemy has none, you can return it to wilderness after a time limit. So what you'd do is gather your men (this should include allies as well) into a chunk and have a faction leader type /f takeover, and it would set a countdown timer. If the enemy doesn't reenter that chunk within 'x' minutes, control is reverted to wilderness, but reinforcements stay active. I'd say 10-15 minutes is a fair time limit. This deals a critically fatal blow to one-man raiding parties and other crap. If you want to take over another faction, do it man to man and actually fight it out. Overclaiming should only be possible for the 'home chunk' if the opposing faction has been offline for more than 3 hours. If a faction is truly bested, they should be evictable, but it should be hard to pull off.
We already do this
5. If possible, make Prot weak to ranged damage and fire damage, while making Sharpness weak against Blast and Arrow armor protections. This requires people to diversify and prevents stupid tanking by one dude roided up in Prot IV with a Sharpness V sword. If not possible, then it's not that big a deal because overclaiming would put pressure against one-man armies to begin with.
THis is just bad
6. Potentially make the map smaller, say 1-2k in radius. 4craft's never last long, why should the map be massive.
THis is also a horrible idea.
7. Have advanced reinforcements 'mature'. Thus, you can't just place reinforced stuff everywhere on a whim, because it will take a few hours for the reinforcement to kick in.
THIS IS REALLY FUCKING BAD
You don't understand the issues of 4craft
Or the community
Go away
Catgorl its your job to kep shitting on this idea
I have things to do
This is like the Im bad at minecraft
And want to prten Im not
Guide
Its also false
Number 5 is why
WE PLAY
4craft
Its all about fucking everyone over
EVer
100%